Creature (16) 2 x Argothian Wurm 4 x Juggernaut 4 x Llanowar Elves 2 x Quirion Sentinel 4 x Thornscape Familiar Instant (4) 4 x Turf Wound Sorcery (11) 4 x Arc Lightning 4 x Implode 3 x Plow Under Enchantment (5) 4 x Armadillo Cloak 1 x Rancor Artifact (3) 3 x Chromatic Sphere Land (21) 1 x Brushland 2 x Elfhame Palace 8 x Forest 4 x Mountain 2 x Plains 4 x Shivan Oasis |
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Rhymeswithpants on Tappedout.net wrote:
This deck is pretty straightforward. A typical play might look like this:
Turn one: Llanowar Elves/Chromatic sphere; ortapped dual landTurn two: thornscape familiar; or if mana permits,remain untapped and cast Turf Wound; orArmadillo Cloak on ElvesTurn three: Argothian wurm/juggernaut; orImplode (if Familiar is in play)
The idea to to deny lands while gaining a tempo and card advantage with Turf Wound, Implode and Plough Under.
Argothian Wurm compliments this theme, and Juggernaut is just another fatty for 4 mana.
A splash of white is included for the amazing creature enchant Armadillo Cloak.
I’d like to acquire better dual lands and more Rancors. Please critique this deck 🙂 and remember, the card selection is limited to old school MTG.